Part 72: Preparations



Indeed, if you can't fly, this is the only way to reach Erika:

It's kind of impressive how much of the game can be completed without Thralni's Orb.





















...thanks, game, for failing to recognize that I've already completed the quest. Oh well. Ask him about the scroll:

And the other question just points you to the dungeon he destroyed (the one where Lagrann was hiding). Anyway, let's get that ritual.


Now that we've helped him, he'll also teach us spells:




Khoth can also help you find the password for the surface exit, but only by pointing you to Athron. Anyway, let's go see Erika.









At level 3, you get a slightly larger melee damage bonus. We never really used this spell because only Kane would benefit -- likewise, only One-Eye would benefit from Cloak of Bolts, the ranged combat equivalent spell. Oh well.
The only spells Byff hasn't completely mastered now are Call Beast, Spray Acid, Minor Summon, Cloak of the Arcane, and Arcane Blow. We'll get to each of them eventually.







You can freely ignore this encounter, but there's no text or of course reward for doing so. If you attack, you just get thrown into a fight:

10 Hulking Ogres, 4 Ogre Mages, and a very confused Cave Giant. I get a rude shock here: Ogre Mages are completely immune to energy damage, which protects them from both Divine Retribution and Arcane Blow! They are not, however, immune to fire, so Byff mops them up with Fireblast.

300 coins and a Steel Helmet.














One Haakai and two Divine Shades. This would be a seriously nasty fight earlier in the game, but now we thoroughly out-power them. The Haakai wastes his only turn summoning a Fiery Demon, and while the Shades can put out some good damage, they can't manage to kill anyone. Then Elly and Byff get their turns.




+8 to Blademaster is a lot -- that's an additional 24% damage bonus (on top of the 36% bonus Kane already gets from his native ranks in the skill). Pity the base damage of the weapon is so poor as to make the bonus useless. Maybe it'd be more useful if you were dual-wielding.



Because they can be hidden to anyone who doesn't take a boat down this way -- so these encounters are a reward for thorough explorers.








This game.








Let me just take a moment to show you the map of this area:

The abandoned village and two chained demons are the three little indentations in that central pillar, just east of the river. They're right next to each other. I almost wonder if the village got destroyed because they unleashed a third demon.
Anyway, there are, mercifully, no more interruptions before Erika's Tower.

















Just to recap:
- We got the Ivory Brooch in Motrax's Cave. He'd tossed it into his junk heap, which was infested by fire lizards.
- The Malachite Brooch was possessed by the Giant Intelligent Friendly Talking Spiders, who gave it to us in exchange for rescuing some of their friends, who had been captured by the Aranea.
- The Platinum Brooch was stolen (from whom?) by Eldin and taken to Mertis, where we bought it for a nominal sum.
- The Pearl Brooch was at the bottom of the Spiral Pit, the undead-infested hellscape near Mertis where we first discovered what it was like to play on Hard difficulty.
- The Chalcedony Brooch was in Pyrog's treasure hoard.













Let's go hit up those statues! There's one in each of the major cities of Avernum: Silvar, Cotra, Formello, Almaria, Dharmon, and Blosk. The Tower of the Magi's teleporter is getting a workout today.
Silvar's statue is standing out in the open, in the central square:







The Cotra statue is in the southeast corner:






The Formello statue is...



Ahem. The statue is in the town park.





The Almaria statue is in the war memorial.






I'll note for the record that I had some trouble getting this to actually teach us the spell; something seems buggy with the UI. But clicking around at random eventually got it to trigger.

Unrelatedly, the job board has some new jobs for us!




Taking Julio's second quest adds access to a previously-blocked section of the sewers:




This is four Frenzied Spiders (two hiding just beyond our sight range) and a Slime Aranea. I assume that Frenzied Spiders have extra AP and the Slime Aranea is pretty much just a more durable Aranea with some kind of slime-related power, but Elly exercised her "kill it with fire" prerogative before we could find out.
The Aranea drops some worthless spell scrolls, and the nest has an energy potion, some coins, and a ring of energy resistance. There's also a body with some moderately expensive gear on it. Not bad for a short fight.



512 coins, a Speed Elixir, and an Energy Elixir. Very nice. Kind of an unusual monetary reward, but I guess I shouldn't begrudge a programmer his chance to slip powers of 2 into the game every once in awhile.
Dharmon's statue is along the southern water:













One last town! Blosk's statue is just standing around in the northwest corner.

Oh, this is a good time to note that in the original game, the Talking Statue sprite was identical to the sprite for an ordinary landscape statue. Which on the one hand meant that you were far less likely to notice that there's a bunch of golems in all the major cities...but on the other hand meant that when you got the password, you'd have to go around minutely examining every statue in every city until you found the one that was actually a monster instead of a piece of terrain.
Fortunately the cities were also a lot smaller, so this didn't take long.






Sorry, statue.

Before we wrap this up, let's finish what we can of Byff's spell list. It turns out that all he needs for Call Beast is to pay a teacher for one rank, since I never considered it a spell worth buying. That's easily done in Formello. At level 3, the beast gets an automatic Haste effect. Meh.
Minor Summon, his other missing spell, is in the Ogre Cave northwest of the Tower of the Magi. Likewise, at level 3 the summon starts out hasted.

North of the commander's room is a room with two tomes:


Not sure how I missed this one, to be honest.
But that's it; Byff's mastered every spell except for Cloak of the Arcane and Arcane Blow!
Next time, it's time to take the fight to the Empire.